using UnityEngine;
using System.Collections;
using Fsm;

public class ExampleStateMachine : FsmObject
{
    new void Start()
    {
        base.Start();

        Debug.Log(StateMachine.ToString());

        StateMachine.CurrentState = FsmState.Drink.Instance;

        Debug.Log(StateMachine.CurrentState.ToString());
    }

    void Update()
    {
		
    }
}


